Using C++ components in the game
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1
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634
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July 23, 2022
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Fork this Repo!
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2
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805
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July 2, 2022
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List of unrealistic changes made for gameplay's sake
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8
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1600
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May 31, 2022
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Release planning for 0.5.9 (and 0.5.8.1)
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22
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1907
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April 30, 2022
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Game Design Decisions in Bucky's Absence
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12
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798
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April 15, 2022
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Release planning for 0.5.8
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3
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1547
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February 13, 2022
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Revolutionary Games Studio ry - Report Of Activities 2021
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0
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861
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February 4, 2022
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Release planning for 0.5.7
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9
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1311
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December 6, 2021
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Licensing of mods
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1
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1019
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November 24, 2021
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Building a release checklist
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2
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850
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November 21, 2021
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Thrive store page trailer
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12
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1119
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November 19, 2021
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Community translations for store content
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6
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785
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November 10, 2021
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About pricing of the game
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14
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1419
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October 28, 2021
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Making the Paid Releases Special
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5
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958
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October 14, 2021
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Donation campaign results summary (2021)
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0
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1011
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October 13, 2021
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Making a CLA for Thrive
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6
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2512
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August 7, 2021
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Release planning for 0.5.5 and 0.5.4.1
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3
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1195
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June 24, 2021
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Revolutionary Games Studio is now an association
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1
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1174
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February 17, 2021
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Releasing 0.5.3.1 without binding agents
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2
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1271
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February 13, 2021
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Code of Conduct
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2
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658
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December 16, 2020
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Let's talk about founding an association
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15
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1971
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November 26, 2020
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Translation guidelines
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4
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728
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November 18, 2020
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Forming a non-profit
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16
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2500
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October 19, 2020
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Improving security on Github by requiring 2FA
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1
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494
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August 27, 2020
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Switching to Godot
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4
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2702
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May 16, 2020
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Why can't I register?
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0
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2140
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March 25, 2016
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Picking a new microbe stage design lead
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3
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1164
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December 6, 2019
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Improving the current workflow
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0
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617
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November 27, 2019
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Moving to Git LFS
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1
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1121
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October 25, 2019
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Inactive People
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8
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1408
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August 7, 2019
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