New artist - Heath
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1
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614
|
December 3, 2022
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Day and Night
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48
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2649
|
November 20, 2022
|
Tutorial: Redux
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13
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2370
|
November 12, 2022
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Fossilisation
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3
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1320
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November 5, 2022
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Redefining Species Success
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12
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1342
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October 29, 2022
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About selling merch
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16
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1229
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October 29, 2022
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Multiplayer
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9
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2543
|
October 11, 2022
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0.6.0 release planning
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3
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2006
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October 9, 2022
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Alternative ways to fix the performance
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9
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1356
|
October 7, 2022
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Launcher 2.0
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0
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677
|
October 5, 2022
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Introduction for Juuzo_Lenz214
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2
|
593
|
October 3, 2022
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Finishing the microbe stage roadmap
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26
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5211
|
September 28, 2022
|
Complete Vision of Progression in the Microbe Stage
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2
|
1466
|
September 26, 2022
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New Game Presets
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6
|
801
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September 21, 2022
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Concept Art Library
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17
|
12856
|
September 21, 2022
|
Microbe Biome Ambience
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27
|
2105
|
September 13, 2022
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SteampunkCorgi - New artist
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1
|
455
|
September 12, 2022
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Lokit Khemka - New Programmer
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2
|
461
|
September 12, 2022
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Major changes to Thrive repository structure and scripts
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1
|
748
|
September 10, 2022
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Convolution Surfaces: A better alternative to metaballs
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29
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3384
|
September 8, 2022
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Starting Fresh-Spawn Compound Balancing
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14
|
885
|
September 7, 2022
|
Compound Clouds and the Early Game
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12
|
2302
|
September 6, 2022
|
Working through the Sound Effect Checklist
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|
34
|
6804
|
September 6, 2022
|
Editing In-Game Processes to Match IRL Processes
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11
|
704
|
September 5, 2022
|
Albo - New Sound Designer
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4
|
755
|
September 2, 2022
|
Ithrul - Music Composer
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2
|
452
|
August 31, 2022
|
TheHungryBandito - New Programmer
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|
3
|
559
|
August 30, 2022
|
Microbe Evolutionary Strategies
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|
0
|
1091
|
August 28, 2022
|
Pacing and Combat
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|
11
|
4677
|
August 26, 2022
|
Kiloku - New Programmer
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1
|
554
|
August 21, 2022
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